![]() ![]() Countermeasures might save you when walking down a broad boulevard, while Active Probes are especially useful when combing narrow streets and alleyways for the enemy.Ĭombining these two new electronic warfare packages is the cover mech for the expansion, the appropriately corvid-looking Raven 1X prototype mech. Electronic Countermeasures jam long-range targeting, while Active Probes provide info on a targeted area of the battlefield outside your visible range. ![]() ![]() Urban Warfare also adds electronic warfare to the game, which shakes up long-range combat and the fog of war. Unfortunately, these features do not yet work in multiplayer matches. Combine this with the ability for mechs to climb up on (and fall off of) buildings, and you have a recipe for classic Battletech chaos. Where stray shots used to fly off to no effect, they now have a chance to hit and destroy buildings or enemy units. This release brings long-awaited urban warfare maps and collateral damage mechanics, as well as other new features. #BATTLETECH FLASHPOINT GAMEPLAY REVEAL UPDATE#Following up on last year’s Flashpoint expansion, Harebrained Schemes launched their Battletech: Urban Warfare expansion today alongside their new update 1.6. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |